Friday, January 9, 2009

the Power of Normal Maps!

Since my last post I have been working like a fiend on refining my character, the gun wolf, in zbrush. I haven't had this much fun with sculpting & modeling since I first learned maya, many moons ago. I thought it would take a long time to learn zbrush but it was actually not too hard with the right instruction, although to really master zbrush it will take some time.

So here are some samples of my work:

I need to fix that lumpy butt...

Compare that to the base model, or what I was previously satisfied with:

Now you see the power of the dark side! (if by dark side you mean the software called zbrush...)

I was so giddy when I had zbrush export normal maps that i almost pee'd my pants

Stay tuned...coming up next...color maps!

Take care.

2 comments:

Sal Lopez said...

So you now have normal mapping power!

Nice model Dave.

K. Luong said...

there's a clear difference in detail between the base model and zbrush model. nice job, dave. hope you get a chance to post more of your wips for us to see! keep it up man! =D