Tuesday, January 31, 2012

New Demo Reel - Winter 2012

Here's my latest demo reel with work done at Animation Mentor and some personal work too.


Monday, December 19, 2011

Pantomime Animation

Class 4, Intro to acting is a wrap. We had two shots this term, a pantomime and dialog. The dialog shot carries over into the next class but here is the pantomime shot. Comments and crits are welcome.

Tuesday, October 4, 2011

Idle, Ready, Fire!

I've been working on states and behaviors for game characters. I really like working with this character I created because it is easier to imagine him as a soldier since he really looks like one and is not a generic model acting like a soldier. But anyway here he is; Idle and breathing transition Ready and breathing transition and then firing the rifle.

Monday, September 19, 2011

He's Alive!

It's my creation, hehehe!...ahem...well, now that I have finally finished the rig for my Gun Trooper character I can start crafting all sorts of animations with it. This is a ready/idle state that will be used as a jumping off point for other actions.

Monday, September 5, 2011

Swordmaster Stu

This is a body mechanics test that I animated in class 3 at Animation Mentor. The sword formation is actually put together from a couple of different reference videos that I found on the web. I combined what I thought was the best parts from both into something new.


The Stu rig is provided by Animation Mentor

Monday, August 29, 2011

Animation Demo Reel

Here is my latest animation work


I also have secondary skills in modeling, rigging and drawing, please see my past blog posts for more.

Monday, August 22, 2011

Rigging

It's another week and I've completed another project. It's not an animation shot but, I've learned a lot from rigging characters that is useful in understanding how to use rigs better for my animation shots. So here is a pic of a character I modeled and rigged. Of course, the model was already completed some time ago, it was just the character rig that was completed.


To see the geometery deformation better here's a shot without the joints and control curves.