It's another week and I've completed another project. It's not an animation shot but, I've learned a lot from rigging characters that is useful in understanding how to use rigs better for my animation shots. So here is a pic of a character I modeled and rigged. Of course, the model was already completed some time ago, it was just the character rig that was completed.
To see the geometery deformation better here's a shot without the joints and control curves.
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