Aside from the stares from people at the park, the shooting went very well. I knew that I was going to act as if one of my legs was injured, but I wasn't sure what to do with my hands. I came up with the idea of letting one arm hang, and this turned out to be great opportunity to showcase some drag and follow. I really wanted to play this up in the animation. I also did some thumbnail sketches before even shooting reference, this helped me play around with some ideas but my scanner is not working too well so I will post those later.
Thursday, August 2, 2012
Workflow - Video Reference
It has been almost two weeks since I put together my summer '12 demo reel, but I am already working on new stuff for my next reel (planned for the fall '12). Rather than animate a vanilla walk cycle, I wanted to create something with character. Originally, I wanted to work on a zombie walk cycle but I was already working with the Tanner rig, so I changed it to a wounded walk which would incorporate my idea of a dragging foot. So with my plan in mind I headed out to the park on my lunch break and shot some reference.
Aside from the stares from people at the park, the shooting went very well. I knew that I was going to act as if one of my legs was injured, but I wasn't sure what to do with my hands. I came up with the idea of letting one arm hang, and this turned out to be great opportunity to showcase some drag and follow. I really wanted to play this up in the animation. I also did some thumbnail sketches before even shooting reference, this helped me play around with some ideas but my scanner is not working too well so I will post those later.
Aside from the stares from people at the park, the shooting went very well. I knew that I was going to act as if one of my legs was injured, but I wasn't sure what to do with my hands. I came up with the idea of letting one arm hang, and this turned out to be great opportunity to showcase some drag and follow. I really wanted to play this up in the animation. I also did some thumbnail sketches before even shooting reference, this helped me play around with some ideas but my scanner is not working too well so I will post those later.
Saturday, July 21, 2012
Summer 2012 Demo Reel
Summer 2012 Demo Reel
All Animation was created by me.
Trooper Modeled & Rigged by me
Tanner & Bishop Rigs provided by Animation Mentor
Kila & Grae Rigs provided by Anthony Ward
Rhett Rig provided by CrcJax
All Animation was created by me.
Trooper Modeled & Rigged by me
Tanner & Bishop Rigs provided by Animation Mentor
Kila & Grae Rigs provided by Anthony Ward
Rhett Rig provided by CrcJax
Tuesday, January 31, 2012
Spring 2012 Demo Reel
Here's my latest demo reel with work done at Animation Mentor and some personal work too.
Monday, December 19, 2011
Pantomime Animation
Class 4, Intro to acting is a wrap. We had two shots this term, a pantomime and dialog. The dialog shot carries over into the next class but here is the pantomime shot. Comments and crits are welcome.
Tuesday, October 4, 2011
Idle, Ready, Fire!
I've been working on states and behaviors for game characters. I really like working with this character I created because it is easier to imagine him as a soldier since he really looks like one and is not a generic model acting like a soldier. But anyway here he is; Idle and breathing transition Ready and breathing transition and then firing the rifle.
Monday, September 19, 2011
He's Alive!
It's my creation, hehehe!...ahem...well, now that I have finally finished the rig for my Gun Trooper character I can start crafting all sorts of animations with it. This is a ready/idle state that will be used as a jumping off point for other actions.
Monday, September 5, 2011
Swordmaster Stu
This is a body mechanics test that I animated in class 3 at Animation Mentor. The sword formation is actually put together from a couple of different reference videos that I found on the web. I combined what I thought was the best parts from both into something new.
The Stu rig is provided by Animation Mentor
The Stu rig is provided by Animation Mentor
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