Here is my latest animation work
I also have secondary skills in modeling, rigging and drawing, please see my past blog posts for more.
Monday, August 29, 2011
Monday, August 22, 2011
Rigging
It's another week and I've completed another project. It's not an animation shot but, I've learned a lot from rigging characters that is useful in understanding how to use rigs better for my animation shots. So here is a pic of a character I modeled and rigged. Of course, the model was already completed some time ago, it was just the character rig that was completed.
To see the geometery deformation better here's a shot without the joints and control curves.
To see the geometery deformation better here's a shot without the joints and control curves.
Monday, August 15, 2011
Quadruped Run Cycle
It's a new week and I have a new animation cycle, this time I made an attempt at a quadruped run cycle.
All animation was done by me, the rig was provided by crcjax via creativecrash.com
All animation was done by me, the rig was provided by crcjax via creativecrash.com
Monday, August 8, 2011
Kila Walk Cycle
Another week has gone by and that means another animation test. This time I worked on a female character walk cycle.
The female character rig was created by Anthony Ward.
The female character rig was created by Anthony Ward.
Monday, August 1, 2011
Attack!
Here is my second animation test with the Grae Character, for some reason, I can't seem to find the IK switch so I have been animating it in FK which seems to be more of a challenge...but that's animation.
Also, here's a version of the run cycle that I did, now with textures!
All the animation was done by me, the Grae character was created by Anthony Ward.
Also, here's a version of the run cycle that I did, now with textures!
All the animation was done by me, the Grae character was created by Anthony Ward.
Wednesday, July 20, 2011
Game Character Animation
Now that I am on a semester break from AM, I decided to work on some animation for games to keep up my skills. The following animation is a run cycle for a game character created by Anthony Ward.
Thursday, February 3, 2011
Back in action, AM class 2
So, we're back at it again at Animation Mentor and aleady about 1/3 of the way through the semester already. My new mentor is Dimos Vrysellas, a super talented and friendly guy who has worked for Dreamworks, Reel FX, Nelvana, and many other studios.
I have really taken a liking to his workflow for animating a shot, which is a blend of traditional and CG methods. Basically, this method stresses the blocking phase of animation by putting all your overlap, arcs, paths, etc. before moving into the graph editor. By doing this, we get to spend more time posing out the character or 'drawing poses' rather than working with spline curves, which is not very stimulating.
Here is a rough pass on my first shot of class 2, the shot called for 'Ballie' to jump over a gap. My goal for this shot was to improve my workflow and focus on the physicality of the jump.
While shooting reference for this I had the idea for Ballies 'story', he's a secret agent infiltrating an enemy position, so that is the idea behind the acting. As for my next shot, we have many options to choose from including Parkour, which looks super fun but I'm saving that for later, I chose to animate a simple dance move. There probably is no need to explain because this image will sum it up:
I have really taken a liking to his workflow for animating a shot, which is a blend of traditional and CG methods. Basically, this method stresses the blocking phase of animation by putting all your overlap, arcs, paths, etc. before moving into the graph editor. By doing this, we get to spend more time posing out the character or 'drawing poses' rather than working with spline curves, which is not very stimulating.
Here is a rough pass on my first shot of class 2, the shot called for 'Ballie' to jump over a gap. My goal for this shot was to improve my workflow and focus on the physicality of the jump.
While shooting reference for this I had the idea for Ballies 'story', he's a secret agent infiltrating an enemy position, so that is the idea behind the acting. As for my next shot, we have many options to choose from including Parkour, which looks super fun but I'm saving that for later, I chose to animate a simple dance move. There probably is no need to explain because this image will sum it up:

to be continued...
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